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Ninja Pipe for Maya 2.0.0 (maya script)

Auto Generate Pipes

License
$25.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
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  • Check 16 Support Included

Reviews

Rating: 5.0
(5)

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/20/2013
Last Modified:03/02/2017
File Size: 31 KB
Ninja Pipe 2.0

Auto Generate Pipes.

Ninja Pipe Install
------------------------------------------------------------------------------------------------------------------------------------------------
1. unzip the .mel file to your user scripts directory inside a folder called Ninja_Dojo.
To find this directory in maya, type this in the Script Editor in a mel tab: internalVar -userScriptDir;
hilite the line and click on the play button at the top of the ScriptEditor. This will print out the directory to put the script file.
It will look similar to this: // Result: C:/Users/Brian/Documents/maya/2016/scripts/ //
Make sure to create a sub-directory called Ninja_Dojo.

2. In the script editor type this line: source "TheScriptDirectory/Ninja_Dojo/Ninja_Pipe.mel"; Ninja_Pipe;
Make sure to change where it says TheScriptDirectory, to what the above step prints out.
example: source "C:/Users/Brian/Documents/maya/2016/scripts/Ninja_Dojo/Ninja_Pipe.mel"; Ninja_Pipe;

3. Now hilite the line and click on the play button at the top of the Script Editor window. This will open Ninja_UV.

4. You can then hitlite the line, then drag and drop it onto a Shelf. When asked Save script to shelf as type, Click MEL

5. To install the icons unzip the contents of the Icon folder to your icon directory.
To find the icon directory in maya, type this in the Script Editor in a mel tab: internalVar -userBitmapsDir;
hilite the line and click on the play button at the top of the ScriptEditor. This will print out the directory to put the icon files.

It will look similar to this: // Result: C:/Users/Brian/Documents/maya/2016/prefs/icons/ //



 
Ninja Pipe 2.0
1. Added Rotation Controller to control Rotation of Pipes
2. [Clean Slected Pipes] will remove all connections correctly.
3. Added Angle to LJoint so you can create LJoints at any angle.
4. Fixed Align Tools
5. Added [Delete Selected Pipes]
6. Added Bolt Segments
7. Seperated Cap Segments from Pipe Segments
8. Added Duplicate Pipe
9. Added Preset Menu
10.Adjusted UV's to fit on a texture page.


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