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Compatibility
-
2011, 2010
History
Created: | 03/01/2007 |
Last Modified: | 02/27/2011 |
File Size: | 21.2 MB |
Bugs (5 reported)
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Date | Priority | Title | Status |
---|---|---|---|
06/03/2011 | medium | Arms collapse | Pending |
02/09/2011 | high | Uv set does not match original color, bump, spec, maps for body mesh. | Pending |
02/08/2011 | high | Translate Character problem. | Pending |
01/30/2011 | low | Perspective Window Undo | Pending |
01/24/2010 | high | Batch render | Closed |
Bugs
Arms collapse
Status | pending |
---|---|
Priority | medium |
Date | 06/03/2011 |
Submitted by | |
The screenshot shows the wrists rotation at -58, 77, 162. When the rotation is at -48, -75, 151 on the frame before it is fine. I want to stress thet THIS IS NOT CAUSED BY OVER ROTATING THE WRIST. I have checked.
This is happening to all of the arm joints at different times and different combinations (sometimes the whole arm at once)
Has anybody had any problems with this?
I don't know if it's a skin weighting issue or something else. I notices a lot of joints in the arm but I thought that was to prevent this, not cause it.
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