The Bork Rig
Haven't been working on this rig for a while, but decided to update some parts of it based on feedback (don't feel bad if I didn't improve what you commented, I'm still working on it.)
Things to come
-4 torso pieces instead of 2.
-Ik/Fk switching for arms and legs.
-An optional mouth
-Eye brows can now move further up/down.
-Added blendshapes/controllers for eyes
-Added Eye Brows with blendshapes and a facial panel, to turn the eye brows off, there is an attribute in the main control (That circle at his feet).
-Fixed the hypershade so it dosn't hape hundreds of shaders in it.
-Fixed the problem where the IK pole vectors moved the shoulder joint geometry.
-Locked a couple of things that could be used but didn't work or weren't needed.
-Fixed a couple of things that involved the grouping of several objects.
- IK Arms/Legs
-Elbow and Knee Control
-Lower and Upper Neck Controls
-Lots of things for the feet.
-Easy finger curling or individual manipulation.
-Good when rendered with Mental Ray
I'm only 12 yrs old so tell me anything you think should be improved/added and I will try to.
All credit of rigging goes to Advanced Skeleton.