Good... although one does not see, there is parts of the Mesh that this being generated... on the flor, which happens is that the particles are very separated and is necessary to edit
select the emitter of flor intro mesh emitter.. in this case, realwave emitter.
And edit the parameters of radio and amount of Blend between these particles... Blend factor 190 Radius 0.09
Now there is a problem well that is, that as it is a system of metaballs... the tentacles... if they are joined too much will stick.... The best thing than we could obtain is that.....select the Fiber within the Mesh Builder... and we lower 0.00001 the Blend factor and the radius to 0.11 This will cause that they do not stick so much.
before exporting and to generate file BIN to Max... is to generate a Mesh dense Poligon Size 0,03 and to activate two parameters more....
intro mesh options.
Filter yes.....relaxation 0,07 Tension 0,1 Steps 100
And optimize so that the flat zones smooth to Optimize..curvature.
We simulated but in the mesh option node choose build..... no
For generate only de simulation of fiber...and we chose the frames at like for us to test first render.....turn yes in node on mesh option and then clic in Build again and generated a single file BIN...
In this case frame 357.
Once exported BIN we checked it in the folder where we are working with Realflow.. And we import into Max.... command panel Next limit.... RF LOADER... and we selected the BIN... and created the Mesh.
with botton of Create Mesh, Before being hopeless... we go to frame that frame in Max corresponds to the generation of the Mesh in 357 Realflow... is frame... this would have to show this Mesh.
Once the Mesh in the scene... we activated the hold botton of the options on the Mesh loader and select the 357 freame .. and activated offset... -357 and select the frame that we want to hold.... now are in frame 0 of Max always this present the Mesh...
Now need a test of render... we created a camera and we located our better taking and rendering with Vray Engine, the result is this case we used basic Setting .. with GI the render is.
A render stage =)
Okay
Author: jalo
Submitted: 2007-03-08 11:12:13 UTC
Tags:
Software: 3dsmax
Views: 65,196
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