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Installation: Just drag-drop or put in your usermacros folder
Usage: 3dsmax>>customize>>lm_Rigging(Catagory)>>SquashyBiped (assign a key,quadmenu,etc)
Update: new version add squash support (not
physically real for volume calculation, but as per my liking
aesthetically). also all reactor controllers now have been removed and
expression controllers have been used.
Notes:The Script helps you to setup stretchy biped
bones (arms,legs,spine,etc) quickly with 1 mouse click. It simply adds
a parameter stretchy to first selected bone(modifier stack) from
selection. ( you can copy paste modifier where ever you want after
Example:if you want two arm bones to stretch and
hand as controller parameter, just select hand and then arm bones and
hit make stretch with optional skip 1st.
if you want whole spine to be stretchy, just select all spine bones and
hit make stretchy.(parameter will be added to 1st selected biped bone)