Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
where "1.0" is the frame number, "+470.67" the x track position and "+341" the y track position.
Run this script. A floater window will appear. Select an .ifl sequence of your tracked footage. (you can create it with Rendering/RAM player tool) Select an .ascii text file exported from Flame or Combustion. You can select an additional track (each track has its own .ascii file) You can select a camera in the scene. (*Must be a FREE camera, Target cameras are not valid) Press "build" A plane textured with your tracked footage and 2 trackpoints will be created and aligned to your camera. 2 additional trackpoints labeled "zdepth" will be created. Those can be moved or animated towards/away the camera through their local X axis keeping a valid 2D Track.
Tested on Max 2010 and 2011 versions. please send your comments to nico at metropolitana.net