Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The Autobiped script was created for Mixamo www.mixamo.com by Ofer Zelichover and it is freely released to Mixamo customers.
The script will convert any character rigged using Mixamo auto-rigger into a Biped system in 3dsMax 2010, 2011, 2012.The process is as follow:
1 - Make sure you have the latest FBX plugin for 3dsMax (tested with 2012.1 in May 2011) 2 - File -> Import the rigged character downloaded from Mixamo in FBX format 3 - MAXscript -> Run Script and select the Autobiped.ms script downloaded from Mixamo 4 - Click on "Create Biped" and enjoy.
The original character skeleton is left in the scene for reference and can now be deleted.The character is now bound to the Biped system and the skinning weights transfered.More information and step by step video tutorials can be found here: