1. First attach the two topsurfaces of the eye
with the connect option.

2. Make the surface live and draw a cv-curve on it,
representing the base of the eyelash.

3. Model a single hair

4. Move the pivotpoint to the base and animate the hairobject
(over about 100 frames) along the path you just created.
Scale and rotate it in position.

5. Drag the timeslider to around 50 and scale/rotate it
into a new length. Key the new values.

with the connect option.

2. Make the surface live and draw a cv-curve on it,
representing the base of the eyelash.

3. Model a single hair

4. Move the pivotpoint to the base and animate the hairobject
(over about 100 frames) along the path you just created.
Scale and rotate it in position.

5. Drag the timeslider to around 50 and scale/rotate it
into a new length. Key the new values.

Author: sdb1987
Submitted: 2005-09-06 11:24:27 UTC
Tags:
Software: Maya
Views: 57,673
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