Adverti horiz upsell

CameraProj 1.0 for Renderman

In many cases it's easier to use light vs...

License
Button download
534 Downloads

Compatibility

History

Created:02/28/2005
Last Modified:02/28/2005
File Size: 1.63 KB
In many cases it's easier to use light vs surface shader to do accurate camera projection in Maya/Renderman.
To make it work you'll probably have to parent Maya spotlight(s), with this shader attached, to your camera(s) . Maya spotlight attributes like cone angle, etc will be ignored. To exactly match camera fov angle you should pass camera focal length, horizonal and vertical aperture sizes to the shader.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.