Adverti horiz upsell
texture warping
texture warping
rueter, updated 2006-11-21 08:17:45 UTC 34,009 views  Rating:
(0 ratings)
Page 2 of 4

This is not quite right yet since for some reason the UVs actually live in the green and blue channel while the STMap uses red and green. Insert a Shuffle node to copy the blue channel into the red to fix this.
click for larger version
Now simply pinch the alpha channel from the original 3D render and premultiply the result and you're all set.
click for larger version