USE IT AT YOUR OWN RISK!
These plugins allow fast 'true 3D' relighting of rendered sequences, given a depth channel and the 3D camera. This means the lighting will take into account the actual position of the surfaces and not only their normals. And this means, in turn, that you can relight using a spot light with quadratic decay, for example.
Now, here's why 'true 3D' is NOT true 3D (and you can't kiss mental ray goodbye - yet):
- NO SHADOWS
- no raytracing - no reflections, no refractions, no nothing
- no volumes of any kind
Still, it is not completely useless. A clear example is with 'magic particles' done in compositing. They're magic, so they're not supposed to cast shadows, are they?
- Linux version (rlLight is statically linked in rl3D)
- 4.7v2 versions for Linux and Windows
- bug fixes (wrong colors in rlIBL, penumbra and dropoff bug in rlLight)
- added rlIBL
- support for parent axis in rlLight
- proper handling of channels
- many improvements and bugfixes
- minor optimizations
- initial release
- Linux: command rlLight will occasionally add two lights
- duh, who knows...
Any testing and feedback VERY appreciated.