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Rendering Wireframe Using ToonShader
Rendering Wireframe Using ToonShader
artbycrunk, updated 2012-04-15 01:34:34 UTC 143,162 views  Rating:
(17 ratings)
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*UPDATE * The MEL script has been updated to a new renderSpeedy version 2.0 with lots of new features

the old version can still be found here..




Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. so i thought i would  try something new.. i mean there has to be another sollution out there.. hunted the net for sometime.. and came across this Highend Wireframe Tutorial, but in the modelling stage the model would not have UVs so this is not an efficient enough method, so after fidling around with the toon shader i got it.


Step 1.
Selct all ur objects and apply a toon shader outline.

Step 2.
In the PFXToonShape Turn ProfileLines - Off, Border Lines - Off and Crease Lines - On.

Step 3.
In the Crease Lines tab, Hard Creases Only - Off and Crease Min/Max Value to 0.

Step 4.

Adjust the Crease Line Width depending on how far or near ur model is to the camera.

Step 5.

Render Using Maya Software.

The renders are very low cost, and dont require any uv information, and if u smooth the mesh, the toon shader will automatically update itself with the new mesh topology.

And here is some stuff that i rendered in the same technique.
This is a truck from the SWAT KATS series that i had made around Oct-Nov 2007.



I have made a script for this purpose that lets u add the wireframe and makes the settings that are required. What u get is a render ready version of the wireframe on any selected meshes.

It is quite helpfull and can be found below, or looking into the scripts section of this blog.

the old version can still be found here..


For more infomation visit :

// Copyright (c) 2012 <>
// Last Updated : April 15th 2012






  • damat

    damat said over 9 years ago:

    Thanks, champ!
  • Toxic-XSR

    Toxic-XSR said over 9 years ago:

    Thanks Dude
  • ant06ka

    ant06ka said over 9 years ago:

    xD hehe. xD very nice trick/tip... Thanks.
  • mayaxiaosong

    mayaxiaosong said over 9 years ago:

    Thanks very much
  • prithvionline

    prithvionline said about 9 years ago:

    Thanks for this tutorial!! Looks much better than vector render, and renders much faster too! Thanks again! And wish you all a very Happy New Year!
  • damat

    damat said almost 9 years ago:

    Thanks for the script! I thought to write it tonight... =)
  • bignewf

    bignewf said almost 9 years ago:

    Wow! Very nice. Thanks. Newbie question. How do I turn it off after the render? The mesh keeps the wireframe after the render and I can\'t seem to turn it off. Thanks again.
  • artbycrunk

    artbycrunk said almost 9 years ago:

    thats simple, once your done with the wireframe render.. select the pfxtoon node in the outliner and delete it :)
  • bignewf

    bignewf said almost 9 years ago:

    I knew it would be something simple like that. Thanks for the speedy reply.
  • benmcl

    benmcl said almost 9 years ago:

    A big thanks. What I like to do is place the pfxtoon in its own layer to easily turn it of and on. Also set Local Occlusion to All Toon Surfaces. Then select and turn off primary visibility of your mesh.
  • thedevil

    thedevil said almost 9 years ago:

    Thanks dude....
  • Elin zhang

    Elin zhang said over 8 years ago:

    Thanks dude
  • ali zaidi

    ali zaidi said over 8 years ago:

    really very nice and fast... thanks n keep it up dude!!!
  • mayank raikwar

    mayank raikwar said about 8 years ago:

  • Grieveric

    Grieveric said about 8 years ago:

    Thank you for your script!!!! You are some kind of hero^_^
  • biswajit

    biswajit said about 7 years ago:

    Nice buddy..
  • eric0315_2008 eric

    eric0315_2008 eric said about 6 years ago:

  • Anil Kumar Jakhar

    Anil Kumar Jakhar said almost 7 years ago:

    Gr888... I can render wireframe with lighting...
  • shashank chopra

    shashank chopra said about 5 years ago:

    nice work ...

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