The following concept tutorial will be covering Surface Emitted Particles on SoftBody tenticles to create a spiraling array particle system for futuristic gun blasts or whatever.
Anatomy of Concept:
A central control object drives the vector and twist of the softbody goals. Particles are emitted from the surface of the softbody objects.
Steps for Creation:
Create | Orient | Parent:
1 poly cube, slightly flattened (scale.y). 1 nurb cylinder with 20+ spans & scale.y to elongate it. 1 locator positioned at the top of the cylinder. Parent the locator to the cylinder. Duplicate the loc|cyl so one meets each face of the cube.
SoftBody | Springs:
Make each cylinder a softBody. Duplicate, Make Copy Soft | Hide Non-Soft Object | Make Non-Soft a Goal Select the particles of the new softBody and create Springs Hide the Springs.
RMB select 75% of the particles starting from the bottom. Using the Component Editor, Particles | goalPP , change the column to 0.000
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Author:sdb1987 Submitted: 2005-09-19 11:09:42 UTC Tags: Software: Maya Views: 83,634