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for you patch modelers, its a cool script that will export a piece of geometry to dxf format (uniform 0 to 1) then re-import back to your scene. this is an upgrade of a script an old teacher gave me, i modified it to where you can only have one shader in your scene (besindes intial) and you have to call it "model_shader", all other shader will be deleted. the reason why is dxf brings in a shader calld gray 4 and after a while of using this script youll have about 100 useless shaders in your hypershade, that and most people model a character with a simple colored shader across it.
win2k users you must have a C:temp dir or you can modify the script to your own temp directory, irix users modify the script to /usr/tmp and your good to go. hope you like it, i love it.
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