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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:03/13/2019
File Size: 151 KB

Keywords

maya, Rig, fk, autorig, auto-rig

Q/A

Joint will not translate in Y

Date:06/30/2014
Submitted by: art_tek art_tek
Also, this joint won't translate in Y axis although the move tool is active on it.

 

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said over 5 years ago:

    That proxy is the toe end, which should be on the ground plane so you can get a proper toe roll. I cannot quite tell from your image, but it looks like your character's mesh might be lifted off the ground plane slightly. You want to make sure the feet are directly in contact with the ground plane, so it looks like the character is standing on the grid. -Dustin

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