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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Compatibility
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6.x, 5.x
History
Created: | 03/22/2005 |
Last Modified: | 03/22/2005 |
File Size: | 3.12 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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shrakner said over 14 years ago:
This script is exactly what I needed! I needed a NURBS ocean plane in order to generate an intersection curve between an object and the ocean shader-surface, and this did the trick in Maya 2011! Only thing that could make it better would be the ability to increase/decrease the NURBS resolution without re-creating the object, as the poly preview plane allows. Thanks!
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