It is exactly what I am looking for, but it doesn't seem to work. I wish there was more explicit instructions on how to use.
Mesh Deformer To Bones 0.5.0 for Maya (maya script)
Converts deformers to keyframed bones.
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The deformed object must have a skeleton bound to it in order for this script to work. My biggest complaint is that it places a bone at each vertex that is deformed (so this is pretty worthless with high polygon meshes). It would be much more effective if you could specify the density of the bones and have weighting work out some of the deformation.
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