Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
In working with Mery for the first time, I immediately fell in love with the rig, but there was one thing that I was a little agitated by, and thats the facial controls. Maybe it's just me, but I like to see and understand what each control does before I move them. This also allows me to move a bit quicker in applying what I want for a quicker workflow. So here I created a way to have a pretty decent display for Mery's facial controls for all the Mery fans out there.
The .psd file I used to create the file (needed for Maya plane texture)
The .ma file set up for the Mery Facial Control Box
Place "DJsMeryFacialLabels" folder along with the files in the "Mery_v3.####" folder provided by MeryProject.com
After Mery is referenced in your scene, File>Import "DJsMeryFacialCtrlLabels.ma" into your scene
Click on the plane that is now added to your scene and correct the location of "DJsMeryFacialLabels.psd" in your Attribute Editor>Color>Image Name