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This is the Scout from Team Fortress 2. I thought that since there was only HEAVY as an available character rig, i would make scout to keep him company and what not. Let me know what you think of it and if there is anything i can do to improve the rig. All feedback is good. This is not the first character I have rigged, but it is the first one i have uploaded online
Re-rigged the whole body and added a few extra things this time round like:
* IK/FK Switching on the Legs with space switching * Stretchy limbs with Volume Preservation option (Attribute found on the hands, feet and chest control) * Variable Stretch attributes on limbs * Re-rigged the feet so that the roll pivots are more precise. * Added extra finger controls for more flexibility * Wired the body texture file into the master control to change between a choice of 3 textures (Red, Blue and Custom) * I have left a .psd template inside the "ScoutMaps" folder and labelled everything as best I could
(Note: if the textures dont load you may need to help maya locate them. they are in the "ScoutMaps" folder)