Adverti horiz upsell

Spider-Man 2.1.0 for Maya

By a fan, for the fans.

License
Button download
26,476 Downloads

Compatibility

  • 2008

Operating Systems

  • Windows

History

Created:03/19/2010
Last Modified:06/10/2020
File Size: 1.26 MB

Keywords

rigs, maya, superheroes

per page
1-10 of 11

Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • Sarfaraz_Yeaseen

    Sarfaraz_Yeaseen said over 1 year ago:

    THis isn't the best rig ever but will get the job done. and the amazing thing is, IT'S FREE! got my finals passed with this, 8 years ago, when I was a student. this is one of the shots that I did with this.
     
  • Matt Kenley

    Matt Kenley said over 9 years ago:

    This rig is rated wayyyy too high. There are just too many issues with the skinning. The shoulders and arms in particular are completely out of whack, I've gone too far into an animation to turn back now, but dealing with this rig's problems is pretty painful and time consuming. EDIT: creator gave me a quick fix for the upper arms caving in, I would give this rig a 4/5 after applying the update. Only had to increase the weighting along the upper arm, fix took 5 min.
  • surya prabhakar

    surya prabhakar said almost 11 years ago:

    some mistakes on the leg controls, when i lift left leg the knee is rotating
  • Matt Ross

    Matt Ross said about 11 years ago:

    very nice job, works well in Maya 2011, looking forward to using for semester final for animation class. will post upon completion...
  • shivam010591pandey

    shivam010591pandey said over 11 years ago:

    Hello sir,tell me one more thing that how ur did the Wikipedia `s part??
  • shivam010591pandey

    shivam010591pandey said over 11 years ago:

    how u did the animation ,,,it done by path animation or mannualy plzzz tell me that:)
  • sumit chakraborty

    sumit chakraborty said almost 12 years ago:

    Hi Gary, hows u. I have used ur rig spidey n its really great, but having few problems in skinning as i have put one request on that to you a month back. And i have told you that I am working on my showreel with ur rig. So i have pasted the link of youtube beneath just go though it. https://www.youtube.com/watch?v=NwckYtNdEYc
  • Cyber fX

    Cyber fX said almost 12 years ago:

    very cool! :))
  • Niklas Wennersten

    Niklas Wennersten said about 12 years ago:

    Good rig but it got some issues. First, please make sure to delete the history on the mesh BEFORE you start skinning it and also on the controls, remaining non-deforming history on mesh or controls can cause serious problems for the animator. Neither of the biceps joints are constrained in rotate to wherever it should be so the biceps implode when the arms are moved forward. Also the skinning influence of both clavical joints make a row of vertices stick out abnormaly. The neck joint has a bit to much skinning influence of the head and the neck roll joint make the neck control feel very uncontrollable. A tip is to create an expression that divides the input from neck control by tw0, instead of having both neck and neck directly connected to the control. Both the FK and IK spine setup works very good, as well as pelvis and hip setup. The extra hip control is not needed however. The Ik legs are working properly, nice foot roll by the way, the FK legs looks good too but the thigh control is a bit hard to select and again, delete the history on the controls. The fingers. I would prefer to have actual FK controls rather than attributes controlling the fingers, at least for the first joint of each finger. Also, the skinning of the fingers are quite terrible. The hand needs more skinning influence from the arm wrist joint to reduce the geometry collapse when you rotate the hand controls. Fix these things and you'll have a more animator friendly and functional rig. regards Niklas Wennersten
  • Alexander Hahn

    Alexander Hahn said about 12 years ago:

    great rig, and i'm a big spidey fan so looking forward to playing with him... though any way to fix the scaling of the whole rig without the shoulders/wrist messing up? would love to try and fit him into some of the scenes i've been working on

Post a review:

Rate this item: