Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
8.x, 7.x, 6.x
History
Created: | 02/13/2007 |
Last Modified: | 06/16/2007 |
File Size: | 6.28 MB |
Version History
-Made teeth and other geometries unselectable.
-Fixed minor skinning issues in the hands.
-Fixed Render issues. Character will render well in both software and MentalRay.
-Fixed Right Leg Deformation Issues.
-Added Sergio Character Set, to aid organized Keying.
-Added Head Stand In to aid Facial animation under Performance Icon.
(Not sure if it helps, researching alts)
-Moved Mesh Display to Performance Icon.
-Added Mesh Smooth Feature to the Performance Icon (Nitros).
It controls the node state of the smooth operation. 0 = Off, 1 = ON
-Fore Arm Fixed, and working as indicated by testing.
-The Key everything script has been removed, pending further development.
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