Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Compatibility
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8.x
History
Created: | 08/10/2007 |
Last Modified: | 08/17/2007 |
File Size: | 1.66 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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deejay001 said over 11 years ago:
Very nice rig, esp. good for gaming.. -
Darth Moose said about 18 years ago:
Pretty solid rig. Nicely modeled, deforms well. I agree with the above, it would be nice to have a few facial controls, even if only basic emotions. It would also be nice to have a switcher for the sword to hand. More accessible finger controls would be a plus too. They aren't BAD the way they are, but I am a lazy animator and I like being able to marquee select them all when I need to. :P But overall, a solid rig. PS- sweet mustache. :D -
andylt1 said about 18 years ago:
this is a decent rig, nicely modelled and with good controls. a few points tho. i like to keep the orients of my controls to match their corresponding joins for example the fk arm. when you rotate the control in say Y (in local or gimbal mode) your not actually rotating the true y of the fk arm joint. To get this, group your control at the origin parent that to the joint then zero out the trans and rotate and unparent. it would be nice to have some facial even if is some basic emotions, also it would be cool to have an animatable constraint to make the sword follow the hands (unless u did it and i missed it). good work tho like the design of the character too hope this helps oh btw how did you get ur name to appear on the screen? never seen that before - nice touch!
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