Copyright (c) 2026
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2010
Operating Systems
History
| Created: | 11/29/2009 |
| Last Modified: | 07/23/2011 |
| File Size: | 1.59 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Rashankar said almost 11 years ago:
The scale issue has still not been fixed. So thank you David for giving us the guide on how to solve that issue :) Other than that I have had no issues with the rig so far. It's quite good and does what I want. Will probably write a more detailed review once I have worked with it more :) -
David Latour said over 13 years ago:
regarding the Koko scaling issue: If you scale at the KokoMainCTRL, you will find that the snout and ears stretch and do not scale uniformly; Seems like a compounding scale issue. A simple hack workaround: 1. in the outliner, select "KokoScale" (4 levels down from the KokoMainCTRL) 2. you will see the scale attributes are yellow (connected to something else) 3. LMB select the scale attibutes in the channel box 4. RMB click on them and in the pulldown menu click "Break Connections" 5. Scale Koko from this node. (kokoScale) This doesn't seem to break anything else - but caveat emptor! -
Lizzle said about 14 years ago:
Very cute character and great rig! Overall it was fun to animate with! There's two things you could add to further improve it - more control for the ears. I broke the rotation channel to allow more floppiness but it would be great if you could add even more control to sections of the ear. And second - the foot roll. It would be better if the foot stayed planted on the ground and rolled upwards like with those reverse foot rigs. -
PixL said over 14 years ago:
In order to get the eyes to look at the eye controller in front of Koko's face, set EyeBlendCTRL.x to 1. Values between 0 and 1 will blend between having the eyes follow the head vs. the EyeLookAtCTRL. Anyone know how to get the tongue to stretch nicely? -
M Barr said about 15 years ago:
I've really only had a chance to play with it. But so far, this is an AMAZING update. I can't wait to animate with Koko! -
Ceirn said over 15 years ago:
I love this rig, although it isn't completely free of problems. It's more difficult than necessary to pose Koko in a sitting position. Beyond that I've had no issues with taking Koko through a walk or run cycle. I like the rig so much that I gave him fur. -
3dmuscle said almost 16 years ago:
Nice rig. Only issue i am having. Is there a way to use the eye control in front of his face instead of the one in the eye slider? The one in front of his face at the moment does not affect his eyes direction at all. Thanks -
Manuel bambu said about 16 years ago:
I don't recommend this rig. It has a lot of problems. I'm trying to do an animation of him sniffing looking for food but when I rotate the character 360 degrees the facial rig becomes a mess. Also the belly has a lot of weight problems. Hey modeling is nice but the rig needs work. -
Manuel bambu said about 16 years ago:
Hey Scott Firestone! Thank you soooooo much for those tips!! The rig is awesome! I'm going to use it right now, if I find something I'll let you know guys. Cheers -
Mark Arse said about 16 years ago:
Very flexible rig. I managed to twist him around to lick his own arse without any overly bad deformations. Soooo much control. You must be a character animator who learned how to rig.
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