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jordan hueckstaed UPDATE RIG - Animation controls consolidated with expressions, very user friendly - easy to manipulate profiles with the new individual "offset" channels
Versions 1.0 and 1.5 both available - 1.0 labelled as a .mel file since I can't label two .ma files with one asset
This was an R+D job in which I tried to imitate the mesh waves seen in Surfs Up but without the use of blendshapes. The wave begins with a single profile arc which is in turn animated by user-input controls. (The curves are generated by a network of three-point arcs) One animated profile curve is duplicated and time offset several times, the resulting string of curves is then lofted to create the output mesh.
The end result is a cresting wave surface with controllable resolution. The user can also alter the size, timing, shape and detail of the wave as needed. This rig was designed for my own research purposes so it is not the most polished rig - I did not bother naming the numerous control objects that make up the wave.
There are many ways which this rig may be improved - one possibility is to have particles emitted from the "crest line" - or even use the entire mesh as a particle collision object (The animated wave is interpenetration-free).
The rig is ripe for critique so please let me know any faults or suggestions. I hope you have as much fun playing with this wave rig as I had building it.
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