Scripts / Plugins > Animation
Compatibility
Rigged
- Not rigged (1225)
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SRB - MultiCache 0.3.0 for Maya (maya script)
Use this tool to cache out multiple objects...Software: -
SRB - Curve 2 Joint 0.1.0 for Maya (maya script)
Automatically create joint chains from curve...Software: -
WH Setup Ik-Fk Snap 1.0.0 for Maya (maya script)
A quick way to setup and execute IK/FK snappingSoftware: -
Mathematic Nodes (Mentalray Support ) 2.5.2 for Maya (maya plugin)
Mathematic Nodes for Maya and MentalraySoftware:Mathematic Nodes (Mentalray Support ) for Maya
Mathematic Nodes for Maya and Mentalray
Works in:edit -
ntAttrEditor 0.0.5 for Maya (maya script)
Move selected attributes up or down in channel boxSoftware: -
WH Framing 1.0.0 for Maya (maya script)
Next and previous keys and frames without undo history.Software: -
pixLs FaceJointer 1.0.0 for Maya (maya script)
A set of tools for use in facial rigging or any rigging involving a non-hierarchical skeleton.Software:pixLs FaceJointer for Maya
A set of tools for use in facial rigging or any rigging involving a non-hierarchical skeleton.
Works in:edit -
Maya Style Look At Constraint 1.0.0 for 3dsmax (3dsmax script)
Easy, Maya Style Look At ConstrainingSoftware: -
Maya Style Orient Constraint 1.0.0 for 3dsmax (3dsmax script)
Easy, Maya Style Orient ConstrainingSoftware: -
Maya Style Position Constraint 1.0.0 for 3dsmax (3dsmax script)
Easy, Maya Style Position ConstrainingSoftware: -
selRotAxis 1.0.0 for Maya (maya script)
Simple scipt to switch to component mode and select the local rotation axis of selected objectSoftware:selRotAxis for Maya
Simple scipt to switch to component mode and select the local rotation axis of selected object
Works in:edit -
offsetAnmFromPose 1.0.0 for Maya (maya script)
Offset a whole animation from a single starting pose. It keeps you from repositionning each animation curves in the graph editor. Now a bit obsolete because of anim layers but it's a good way to pr...Software:offsetAnmFromPose for Maya
Offset a whole animation from a single starting pose. It keeps you from repositionning each animation curves in the graph editor. Now a bit obsolete because of anim layers but it's a good way to preserve a simple to edit animation with this process.
Works in:edit -
Matching Geom 1.1.2 for Maya (maya script)
This script allow you to offset skinned mesh's bones position (and their animation) according to a new mesh (must be blendshapable). Useful when your mesh changed or if you need to skin a bunch of ...Software:Matching Geom for Maya
This script allow you to offset skinned mesh's bones position (and their animation) according to a new mesh (must be blendshapable). Useful when your mesh changed or if you need to skin a bunch of object with same topology.
Works in:edit -
Make Anim Global 1.0.0 for Maya (maya script)
Exact copy of an animation from an object to another no matter their parent areSoftware:Make Anim Global for Maya
Exact copy of an animation from an object to another no matter their parent are
Works in:edit -
WW AdvancedSkeleton 3.5.0 for Maya (maya plugin)
AdvancedSkeleton V2.0, V3.0, V3.6 For Maya 2008-2011Software: -
Parent Objects 1.0.0 for Maya (maya script)
This script parent objects in sequential order.Software: