H3D Tutorials

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  • 3ds Max (9)
    .3ds, .asc, .mli, .max, .ase, .dl*, .mat, .fbx, .obj
  • Maya (41)
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Showing 1-25 of 51
Create a good topological grid from marvelous using maya
Hi, this tutorial show you how to create a good topological grid using maya. If someone used marvelous he knows that the grid no so good even if you use quads. Hope you like it.  
Absolute beginner poly modelling tutorial
Tutorial: 3Dsmax Poly Modelling Polymodelling overview originally found on:   www.download3dmodels.comModelling is basically the process of adding, removing and adjusting vertixes/polygons and edges.   This tutorial will show you how to, place, edit and add them. this tutorial only...
Realistic Human Ear, Build 30
EAR BUILD 30 A tutorial by Dennis Hlynsky Also see Realistic Human Ear, Build 57 for refinements         Between June 22, and July 23,2006 I embarked on a study of ears.  This process involved building one or two ears each morning, recording the build process and criticiz...
Realistic Human Ear - Build57
Ear build57 is a refinement of human ear build30. Building anything in Maya is always a chess game. The opening moves are critical to an end result. So the beginning of the build is altered to make it easier to sculpt the concha or cup of the ear. The build is easier in that it eliminates the con...
Detail Polygon Modeling with Softimage 2011
Detail Polygon Modeling with Softimage 2011   In this video taken from our “Introduction to Polygon Modeling: Softimage 2011” training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over m...
Modelling in Alias - Ceiling light
Modelling in Alias - Ceiling light Exact positioning of objects with construction planes Requirement: 1.) Drawing in the orthogonal views 2.) Revolve surfaces 3.) Extrude surfaces 4.) Planar surfaces 5.) Round Target: 1.) To explain the function of construction planes 2.) Positioning of construct...
Kugelschreiber in Alias
Tutorial: Kugelschreiber Modellieren mit Birail Voraussgesetzt wird: 1.) Das Skizzieren in den Orthogonalen Ansichten2.) Das Erstellen von Revolve-Flächen3.) Trimmen von Flächen4.) Einfache Verrundung von Körpern (Round 9.0) Lernziele sind: 1.) Imageplanes erstellen und einrichten können 2.) Den ...
modeling difficult objects of rotation
Hi, my name is Belyaev Andrey and I am freelance CG artist. You can see more of my portfolio here Today we are going to talk about modeling difficult objects of rotation. The sense of my method of modeling of such surfaces is simple first the flat model is done and then turned off in a tubule. So...
3ds Max Tutorial - How to make a "Runescape" Style Scene
3ds Max Tutorial - How to make a "Runescape" Style Scene -- Part 1.0
Creating a Realistic Park Bench by: Mike York
This tutorial demonstrates how to model a park bench in 3dmax. Created in (2005) for www.sketchophrenia.comFor starters start a new scene or reset 3ds max so you have a fresh clean start on this model.Step 1 Ok first thing is to click the create menu on the top right of your screen and click on E...
高级蜡烛效果
蜡烛创建圆柱体,半径1,高度.37m, 高度分段15,cap分段6.边数18把它转换为可编辑多边形并进行建模。添加涡轮平滑修改器。添加噪坡修改器,比例设为9.7,强度设为xyz=3.添加柱形的uvw贴图修改器。把芯给分离起来。芯在芯上面创建圆图形并把它转换为可编辑样条线。把上面的顶点向上拖动。把右边的线段给删掉并给左边上面的线段拆分。添加一个车削修改器并焊接内核。添加平面的uvw贴图修改器。 烛光焰光线模拟创建一个泛光灯并排除烛光焰模型,把它的倍增设为5,颜色设为255 224 170,衰减类型设为平反比,开始.75,勾选显示.使用并显示远距衰减,0 开始,28结束。把泛光灯给附加控制器...
Ceiling light
Modelling in Alias - Ceiling light Exact positioning of objects with construction planes Requirement: 1.) Drawing in the orthogonal views2.) Revolve surfaces3.) Extrude surfaces4.) Planar surfaces5.) Round Target: 1.) To explain the function of construction planes2.) Positioning of construction p...
Deckenlampe
Deckenleuchte Exaktes Positionieren von Objekten mittels Construction Planes Voraussgesetzt wird: 1. ) Skizzieren in den Orthogonalen Ansichten2.) Das Erstellen von Revolve Flächen3.) Das Erstellen von Extrude Flächen4.) Planar Surfaces5.) Einfache Verrundung von Körpern Lernziele sind: 1.) Sinn ...
Proxy Model To Whole Model
This tutorial will teach you how to delete the smooth proxy and then mirror your geometry into one solid model.Set-upStep one - First we're going to have to open the outliner. To open the outliner go to window>outliner.Step two - Select the group (it'll be named something like smoothproxygroup...
UV mapping Techniques and workflow
This tutorial is designed to show most of the UV mapping techniques and tricks that I use day in and day out. This is more of a brief case study rather than a step by step tutorial but it will give you, the viewer, an idea of the work flow I use when UV mapping something tricky like a human skull...
Italian design Swept Hilt Rapier
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Making an anemone in Realflow
Hello Peoples.... Here Jalo again =) and in this Time to try to explaind like making anemone in Realflow, the important thing is to know in clearly that it is what we looked for to create... and for that... As I always say is necessary to make a minimum investigation of the subject.... seach imag...
Fast modeling without mapping Uvs
Fast modeling with texture By Thiago Jos� C�ser Hi everyone. I found a trick way to put a texture in a circumference shape without losing time mapping the Uvs. This technic can be used for fast modeling of similar shapes. So here we go: I took three pictures of a can that I found in my house: a b...
MAKiNG A SIDESHOW BOB BY JALO
    Hello I am Jalo and going to explain as were the construction of bob (sideshow bob) through 8 phases. 1 concept and modeling, 2 rigging and skinnig, 3 face and texturization, 4 rendering and animation, all of them group is important for constructing a character like this. The f...
Dave Ks Poly Head Modeling Tutorial
Dave K's Poly Head Modeling TutorialBy Dave KomorowskiOk� I've put this off for a long time, so I've finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly's/sub-d's, I've come up with a workflow that works very well for me an...
Maya To XAML- Exporting a Character with Textures
Exporting a Model with Textures and MaterialsThis article illustrates the Maya To XAML plug-in, emphasing successful export of model data with textures.  Please note that the plug-in is still in the development beta and still requires a small amount of cleanup before you have the ability to ...
Understanding Continuity
Continuity applies to both curves and surfaces. It simply refers to how two curves meet at a point, or how surfaces meet at an edge. When using a patch-modeling approach, where a character, vehicle or whatever are modeled from a series of patches, like a quilt, one wants to avoid visible seams be...
Can a Ramp Cut a Cylinder in Two?
This is one of my Maya mini tutorials for beginners with, maybe, insights for pros...Can a Ramp Cut? Of course, it can! And this is how it works... Before we can cut a NURBS cylinder into two we need to create one. Right Mouse Button: Materials > Assign New Material > Your choice Adjust the...
Showing 1-25 of 51
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