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easyPipeline3d - production 1.2.0 for Maya (maya script)
easyPipeline3d is a data management suite that will help your 3D production to run faster and smoother, letting you focus on the artistic aspect of your project. It will take care of most of the t...Software:easyPipeline3d - production for Maya
easyPipeline3d is a data management suite that will help your 3D production to run faster and smoother, letting you focus on the artistic aspect of your project. It will take care of most of the technical work automating naming conventions, data structures, shading, cache workflow and more.
Works in:edit -
Ball Rig 7 1.0.0 for Maya
Ball Rig 7 - Free. 7 different balls, full scalable, secondary rotation, squash and stretch + direction control, twist and Slider.Software:Ball Rig 7 for Maya
Ball Rig 7 - Free. 7 different balls, full scalable, secondary rotation, squash and stretch + direction control, twist and Slider.
Works in:edit -
Simple Tools Asset Manager - Trial Version 0.9.10 for Maya (maya script)
Asset management for Maya made simple.Software:Simple Tools Asset Manager - Trial Version for Maya
Asset management for Maya made simple.
Works in:edit -
Skiin 2.1.3 for Maya (maya script)
Evolutive weights / effector manager for Maya. Export Import large amount of deformer dataSoftware:Skiin for Maya
Evolutive weights / effector manager for Maya. Export Import large amount of deformer data
Works in:edit -
No Flip Pole Vector Tool 1.0.0 for Maya
This tool builds a no flip pole vector. After passing in a root joint, main controller, and pole vector the tool will allow the pole vector to follow the main controller or switch to world space.Software:No Flip Pole Vector Tool for Maya
This tool builds a no flip pole vector. After passing in a root joint, main controller, and pole vector the tool will allow the pole vector to follow the main controller or switch to world space.
Works in:edit -
nk_spine_creator 0.0.1 for Maya
Builds an ikSpline based spine setup with volume preservationSoftware:nk_spine_creator for Maya
Builds an ikSpline based spine setup with volume preservation
Works in:edit -
siRename 1.0.2 for Maya (maya script)
For practice, I rewrote in Python and PySide2, the script cometRename.mel by Michael Comet. A nice renaming utility that allows basic Prefix, Suffix, Search & Replace, and Rename & Number methods.Software:siRename for Maya
For practice, I rewrote in Python and PySide2, the script cometRename.mel by Michael Comet. A nice renaming utility that allows basic Prefix, Suffix, Search & Replace, and Rename & Number methods.
Works in:edit -
Topology Mate 0.0.2 for Maya (maya script)
A simply button with a triangulate and quadrangulate mode to edit topologySoftware:Topology Mate for Maya
A simply button with a triangulate and quadrangulate mode to edit topology
Works in:edit -
From Substance Painter to Maya - 0.0.1 for Maya (maya script)
This tool is used to automatically connect Substance Painter textures to Arnold, VRay, Renderman, Redshift and StingrayPBS for Maya.Software:From Substance Painter to Maya - for Maya
This tool is used to automatically connect Substance Painter textures to Arnold, VRay, Renderman, Redshift and StingrayPBS for Maya.
Works in:edit -
Ribbonizer - Create Ribbon On Any Surface 2.0.0 for Maya (maya script)
Create a ribbon on any surface. Joint and controller count can be specifiedSoftware:Ribbonizer - Create Ribbon On Any Surface for Maya
Create a ribbon on any surface. Joint and controller count can be specified
Works in:edit -
ZV Radial Blend Shape 3.0.1 for Maya (maya plugin)
Deformer node designed to make facial rigger's life easier!Software:ZV Radial Blend Shape for Maya
Deformer node designed to make facial rigger's life easier!
Works in:edit -
Modular Rigging Tools for Maya (Fully open source) 1.2.2 for Maya (maya script)
A new approach to a non-destructive, modular rigging workflow that allows you to set-up any type of character.Software:Modular Rigging Tools for Maya (Fully open source) for Maya
A new approach to a non-destructive, modular rigging workflow that allows you to set-up any type of character.
Works in:edit -
pb_makeJntOnCrv 1.0.0 for Maya (maya script)
pb_makeJntOnCrv is to make joints on the selected curve at equal distance.Software:pb_makeJntOnCrv for Maya
pb_makeJntOnCrv is to make joints on the selected curve at equal distance.
Works in:edit -
Iradj_Attach_to_face 1.5.0 for 3dsmax (3dsmax script)
Attach a Point helper fo surface of an Editable MeshSoftware: -
HZBS 2.1.0 for Maya (maya script)
Blend shape management tool for maya.Software:$53.00 (USD) (qty: 1)
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