Sgtkoolaid
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Sgtkoolaid commented on "Rapid Rig: Modular" - Procedural Auto Rig by Dustin Nelson
Absolutely stellar software plug in. Incredibly intuitive, straight forward and feature rich system that makes rigging a breeze. I also love the fa... (more) -

Sgtkoolaid posted in issue with texture atlasing in Ninja UV for Maya
i get an error stating // Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. // //... (more) -

Sgtkoolaid posted in difference? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
okay cool so either or is fine. gotcha :) thanks bub. yeah i am not going to be putting it over to a new character so not sweating that part. great... (more) -

Sgtkoolaid posted in difference? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
so If I am using unity engine? then what? (more) -

Sgtkoolaid posted in eye controls dont work in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
eyes are working finally. they are skinned with the new rig. (more) -

Sgtkoolaid posted in difference? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
what is the difference and use of freeze joint rotation and preserve joint rotation? which one do i pick? nothing in your tutorials explains this. (more) -

Sgtkoolaid posted in eye controls dont work in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
okay well I will let you know, i am redoing the proxy rig and redoing the rig after that because the back was all messed up when I rotated the rig ... (more) -

Sgtkoolaid posted in eye controls dont work in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
I tried skinning them but didn't move despite erasing the influences of the other bones which was a bit odd. but by parenting them it worked. so is... (more) -

Sgtkoolaid posted in eye controls dont work in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
I have a rig set up with eye controls but the eyes do not move, or allow me to skin the mesh to control the eyes via the joint placed in the ... (more) -

Sgtkoolaid posted in Refund in Ninja City for Maya
also you need to make your own modules to create new buildings bub. just fyi. (more)
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