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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Created:10/02/2013
Last Modified:09/15/2019
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Q/A

corrective blend shapes after skinning?

Date:11/12/2016
Submitted by: Dave Girard Dave Girard
I'm wondering how to do corrective blend shapes after skinning because when I create the corrected blend shape and move the rig controls, the mesh doesn't move anymore. 

Replies to this question:

  • Dave Girard

    Dave Girard said almost 3 years ago:

    Ok - I looked around and realize I'm missing some steps above but hit a wall here: https://vimeo.com/191403813
  • Replyindent
    Dustin Nelson

    Dustin Nelson said over 2 years ago:

    I am not too sure what is going on there. I haven't played with delta much so it could have something to do with that? Everything else seemed correct.
     
    Also, one thing to be aware of when driving your blendshapes (once you get it resolved) is to make sure to drive them with the joint transforms, not the controls, otherwise the blendshapes won't behave correctly in IK mode.
     
    -Dustin

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