Maya Tutorials
Tutorials
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Attribute Collection lets you interactivly build and edit a custom user interface that can be saved with the scene. You can link attributes, group them in various layouts, add buttons and icons. Attribute Collection is part of the Bonus Tools for Maya and can be downloaded here.
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Greetings, I made this spider animations tutorial originally for my blog 'Greenhorn CG' but I wanted to share it to more people so here it is. (I had to do some modification to some of the links and texts so my apology if I made any mistake here) I used Maya (but I will only talk about the ...
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Marco D'Ambros 5,213 viewsIn this tutorial I go to explain how you can move a skinned joint, but not with the maya command but using the skinCluster "attributes" and I show a little example how we can use this method to implement our rig.
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Animation excercise “Ball jumps over wall” Gabriel Gumucio, 2013-01-30 If you wish to read this tutorial in PDF form or download scene files, visit www.gabrielg.se > Tutorials First of all, let’s set up our scene. Create a Plane as the ground floor of our scene. Create>Pol...
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Marat Nigametzianov 8,729 viewsMore information on my site www.startvfxpro.com
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Eric Thelander 11,474 viewsThe purpose of this tutorial is to show that even a small studio can afford to use facial motion capture. As an animator in the computer games industry I have on numerous occasions been approached by the creative producer regarding the possibility to produce minutes upon minutes of lipsync anima...
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For those who are interested in exploring the use of Motion Capture files in their animations this bit of information could be invaluable. I literally spent days researching how to import a motion capture FBX file into Maya 2011 and found absolutely nothing that didn't involve importing the FBX...
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Rotating Wheels on a Car (Source files provided by Jim Gravina, Class of 2003) The purpose of this handout is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting nu...
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hi everyone, This is my second tutorial hope it ll b useful 2 riggers, like my 1st tutorial (hand stretch).here i explained stretch&squash for vehicle rigging by using expression. for more http://senthil-httpwwwyoutubecomwatchvdxiu24.blogspot.com/ regards senthil (senthil23051987@g...
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Using Blend Shape to Create Facial Expressions The blend shape tool is a tool that will take exact duplicates of the original geometry that have been sculpted into a new shape and make a seamless transition between the two, I.E. blend. This has many different uses including muscle bulges...
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User Interfaces has been around for decades. For a while we had been using text input UI’s. There was a huge following for the voice-activated UI’s. But the most prevalent and most used UI is the graphic UI. People have been reinventing it ever since it’s first conception. So much so that...
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HELLO, IN THIS TUTORIAL I'LL TEACH HOW TO AUTOMAT AND ROTATE BUNCH OF COG-WHEELS WITHIN 3 MIN. WORKING WE GONA USE 1 UTILITY FROM THE HYPERSHADE NAMED "MULTIPLY DIVIDE" , TO CREAT THIS AUTOMATIC ANIMATION THAT ROTATE IN THE END ONLY 1 COG-WHEEL THAT WILL DERIVE ALL THE OTHER COG-WHEEL AUTOMATI...
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hello, in this tutorial i will teach you easily ,how to creat the realistic animation for a dolphin 3d shape that you have. for this tutorial you will need to have a 3d shape of a dolphine we gona use a sine deformers to creat this kind of a loop animation for the dolphine ,and allso ill show yo...
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Run Cycle Autor: Rodri Torres | Date: Agosto 2.005 | Translation: Francesco Campobasso | Revision: 0.4 This document explains how to create a run cycle working with curves. This workflow can be used in any 3D software able to work with animation curves. The axes mentioned in this docum...
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This Tutorial would teach you, how to turn a page in Maya, using Maya's skeleton setup. 1. In the Top view, create a default Nurbs Plane with TranslateX=2, ScaleX=4, ScaleY=4, ScaleZ=6, PatchesU=10, and PatchesV=10. ("Image1.jpg"). Image1.jpg 2....
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Using Blend Shape for Facial Expressions In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations. First we want to duplicate the mouse once for each expression or partial expression you want. (Fig. 1.) This...
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This article was printed in the 1998 siggraph issue of 3D Design magazine, for an article Alex Alvarez wrote entitled 'Organic Modeling and Animation in Maya V.1', Alex is director and instructor at Gnomon Training Center, a HIGHEND3D.COM strategic partner. Alex teaches advanced acharacter nimat...
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INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file here The "CrowdMaker 0.5.rar" contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure...
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Stage 1: Creating the Tentacle animation Go into the side view and create a curve Rebuild the curve with more CV�s, about 30 will do. Next create a nurbs circle to the thickness you want your Tentacle to be. Select the circle then the curve and extrude a surface using the following setti...
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Adam Martinez Technical Director, GLC Productions Who are you and what is this? Hello! My name is Adam Martinez, and I am a technical director at GLC Productions in New York City (www.glc.com.) As a technical director, I get asked to do all sorts of silly things, like light shots, shade mo...
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Chapter 14 Facial Animation Expressing Emotion Copyright 1999 Peter Ratner (Excerpt from Mastering 3D Animation) When animating emotion, a reliance on only facial animation will have little substance if it is not combined with the relevant posture of the body. The attitude of the body should...
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Stage 1: Creating the Tentacle animation Go into the side view and create a curve Rebuild the curve with more CV�s, about 30 will do. Next create a nurbs circle to the thickness you want your Tentacle to be. Select the circle then the curve and extrude a surface using the followi...
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This tutorial explains the basics of object pivot points in Maya.
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