H3D Tutorials
Particle Replacement of Geometry Script
Particle Replacement of Geometry Script a script designed to implement NPR techniques in Maya The Idea The original idea came from looking at Barbara Meier's Painterly Rendered techniques and her Haystack images. Her technique was to use particles to represent the geometry and each ...
Particle Emission when objects collide
A commonly needed effect is the emission of particles at the exact location of object collision. For example, as a sword scrapes along a wall we may need sparks; As a boulder rolls down a mountainside we may need smaller instanced rocks and pebbles to appear; As a character walks along a dirtroad...
Creating a dynamic telephone cord using Maya Hair
phoneChord.aviScene File: phoneChord.zip This file shows a simple and fast method for creating a dynamic phone cord using Maya Hair. 1. Model the phone and receiver and a curve that defines the start position of the cord. The cvs on the cord should be evenly spaced and the first cvs should be at ...
Using particle Speed
There are situations where a phenomenon's velocity or speed is related to it's behavior or appearance. Perhaps the incandecence increases as a particle moves faster... or the color changes from blue to red. Perhaps some dust is resting on an object, but once it gets blown away it also begins to d...
Generating Golden Particles
This tutorial explains the process to generating Golden particles with the use of Maya's Dynamic particle engine. The tutorial was done using Maya 6.0. 1. Create a default Emitter. Change Emitter ScaleX=12, ScaleY=1, ScaleZ=12, Emitter Type=Volume, Rate=100, DirectionX=0...
Creating an Animated Flag
Animated Flag
Make Realistic fire with MAYA particle and d.fus
there are too much ways to create realistic fire,(fluid,particle etc....) but I like partcile,because it is so fast,so that I can get more interactive control. 1.create a emiter (or emit from other object ). 2.set rate 6000 3.add gravity and turbulence field (random phase x and y or z with expres...
Using Expressions in Maya 7: goalWeight and goalWorldPositionPP.
By Eric KellerThis tutorial will demonstrate some ways in which you can use the new per particle goal attributes introduce in Maya 7. Traditionally goals are away to move particles about the scene, much like fields. However, the techniques discussed here will use goals to get information about wh...
Emit Geometry from a Point Emitter
Softbody objects in Maya are actually a type of particle effect. Maya allows you to connect any particle object to any emitter. Therefore you can actually emit geometry from a point emitter.1. Open/import a Nurbs or a polygonal object2. Make this object a softbody with a GoalWeight of .753. Creat...
The Smoking Maya Tutorial:
some assembly may be required ;) add " Maya*glRenderView.saAccumbuffer: False " into your .Xresources file in your home directory1) create nurbs cylinder (with end caps)2) rotate 90 deg about Z3) scale to 4.5 units in Y4) create nurbs sphere with end sweep 1805) translate 4.5 in X6) rotate 90 deg...
Organic Modeling and Animation - Part Two (IK Setu
This article was printed in the 1998 siggraph issueof 3D Design magazine, for an article Alex Alvarez wrote entitled 'Organic Modeling and Animation in Maya V.1',Alex is director and instructor at Gnomon Training Center, a HIGHEND3D.COM strategic partner. Alex teaches advancedacharacter nimation ...
Maya|Dynamics - Interparticle Collisions
Edited by nathaniel adam briggs - syntheticMagic.comOk, this tutoral on interparticle collisions (particles from the same emitter colliding) and particle - particle collisions (particles from different emitters colliding) is fairly simple. Anyone who is comfortable with using emitters and the Dyn...
Dynamic Constraints
The following concept tutorial will be covering Dynamic Constraints for sled or Star Wars pod type rigs.Anatomy of Concept:Nulls drive the translation of the spring constraints.Spring(s) contraint drives geometry movement.Steps for Creation:Geometry Construction:2 cylinders, 1 translated +3 X, 1 ...
Surface Emitted Particles on SoftBody Tenticles
The following concept tutorial will be covering Surface Emitted Particles on SoftBody tenticles to create a spiraling array particle system for futuristic gun blasts or whatever.Anatomy of Concept:A central control object drives the vector and twist of the softbody goals.Particles are emitted fro...
PaintFX Hair
Home PageIs this a Hag or not! After seeing some posts about this subject on Highend list, I decided to write a very short tutorial about the most important things Duncan pointed out about using PFX for hair. I picked up the female nurbs head created by Jeffrey Wilson on the Design community webs...
Colliding Softies with Rigids:
1) Primitives->create nurbs->plane []2) Change the U patches and V patches to 203) Scale it 7 units in the X, Y, and Z4) Translate it to 5 units in the Y5) Bodies->create soft body6) Bodies->create springs7) Change the damping to 0.058) Primitives->create nurbs->sphere9) Scale i...
Creating a Missile Trail
click Here for the animation in 320x240; missilesilo320x240.zipThis Tutrial will Teach you how to create a Missile Trail using Maya, u will expirience The volumetric Cloud Shader, it's surface shading options, and other qualities of the volumetric cloud shader, I Think that thou I use maya 3.0 it...
Creating the logo effect from Matrix
Maya expressions and dynamics is great. We can produce some cool special effects using maya.Now we are going to reproduce some of the logo effect of the film "Matrix" using maya particles and expressions.Now let us begin.First we need to create all the 26 letters ,from "a" to "z". Creat----text, ...