3ds Max Tutorials
Tutorials Categories
- Animation (4)
- Characters (4)
- General (1)
- Lighting (4)
- Materials and Texturing (10)
- Modeling (9)
- Particles / FX (10)
- Rendering (6)
- Scripting / API (1)
Making A Winter Scene Tutorial
MAKING A WINTER SCENE I want to share my workflow in making a WINTER SCENE. 1. setting up the scene display unit scale : meters system unit scale : meter 2. Create a plane. Size varies to your scene requirements. Segments will determine the bumps for your snow lands...
Water Fountain Tutorial
WATER FOUNTAIN TUTORIAL I want to share my workflow in Creating A Water Fountain in 3dMax Particle System 1. Download the scene file fountain_start.max on this link, http://www.hotlinkfiles.com/browse/rpadc2002/106798_JO8Sq or the model fountain .3ds. If you havent you can create your own model f...
Creating Neon Lights in Scanline
Creating Neon Lights with Scanline On this tutorial, i will show you my workflow in creating /rendering neon lights with 3dMax Default scanline rendering in just simple steps. 1. Scene preparation:unit - metersrenderer - scanline 2. Creating a scene. First create a simple wall by dragging ...
Creating WaterFalls Tutorial
Creating Water Falls I want to share my work on how to create a Waterfalls from 3D Max Particle System. Scene Preparation 1. To start with, set units to meters, and renderer to default scanline renderer. You can download my raw model for the building located on th...
Three Point Lighting
Three point Lighting Three point lighting is a common method used in 3D, film, photography, theatre and so on. To understand further the way light works in 3ds max see my page about the properties of light. Three Point Lighting is a useful system to use as it yields good results quickly. However,...
Light Physics Theory
Light This page is about the nature of light, which applies to lighting in 3D software. See also 3 point lighting The principles discussed here can be applied to many areas such as photography, video, oil painting... Light can be thought of as a wave (it's the visible part of the electro-magn...
creating grass land using particle flow
"Creating grass land using pflow" by Ranjit Menon Hello friends .. I just love pflow and have used it in lot of my projects. Here i would like to share with you a very easy method to create a grass land in 3dsmax using pflow . It is some what similar to scatter but more flexible than sc...
How to Make Convincing Platinum, Gold, Silver, Copper, Brass, and Bronze
This is my first tutorial on anything so bear with me; I will try to be as complete as possible. I decided to write this tutorial for two reasons; firstly to benefit those in the online CG community who have helped me get started with their wonderful tutorials and advice as well as those just sta...
How to Make Convincing Platinum, Gold, Silver, Copper, Brass, and Bronze
This is my first tutorial on anything so bear with me; I will try to be as complete as possible. I decided to write this tutorial for two reasons; firstly to benefit those in the online CG community who have helped me get started with their wonderful tutorials and advice as well as those just sta...
Double Rotation using Bones in 3D Studio Max v.9
Double Rotation Using 3D Studio Max v9.0 by: Bill Broeckel, student at Mohawk Valley Community College Special thanks to:Scot Connor Alex Piejko Ryan Fox Steve Montesano Janelle Bruggeman I think we should start with a little info about this tutorial. I created a rig for a character in a group pr...
Making an anemone in Realflow
Hello Peoples.... Here Jalo again =) and in this Time to try to explaind like making anemone in Realflow, the important thing is to know in clearly that it is what we looked for to create... and for that... As I always say is necessary to make a minimum investigation of the subject.... seach imag...
Vray 1.5 dirtmap tutorial
Introduction The above image has been color corrected and blurred in photoshop to create the depth of field effect. This tutorial will be focusing on the dirtmap material which is included in vray version 1.5. I always like to use this material in my renders to add a little more realism. You need...
PART 2, MAKiNG A SIDESHOW BOB BY JALO, Rigging and Skinning
Hello again, Jalo here, how are yours? I hope you are fine..... In the part number 1 of this tutorial we saw conceptualization and modeling and we spoke of the important thing that it is, to prepare correct modeling, that soon was animated, then being started off to be anticipated that we ...
MAKiNG A SIDESHOW BOB BY JALO
Hello I am Jalo and going to explain as were the construction of bob (sideshow bob) through 8 phases. 1 concept and modeling, 2 rigging and skinnig, 3 face and texturization, 4 rendering and animation, all of them group is important for constructing a character like this. The f...
Creature Hand Tutorial by Erin Nicholson
Creature Hand TutorialBy Erin NicholsonIntroHello! The following is a short tutorial that I've created to demonstrate how to model simple three-finger hand in 3dsmax 5 and 6. It's neither realistic or completely cartoony. Although this isn't an advanced tutorial, those attempting it s...
Rigging For Bipeds
Rigging For Bipeds by Paul Neale Intro This isn't a beginner tutorial, but I expect that you will still get something out of it if you are. I expect that you have a working knowledge of Max 4, 5 or 6 as this is the tool that I will be using, and have done the tutorials on IK, bones, helper ob...
Creating and Using Normal Maps
In the last 10 years or so we�ve seen lots of video games released that use low poly count models for the game play and then tell the story using pre-rendered cinematic sequences. The characters in the cinematics always look really nice with lots of detail and realism, but as soon as the game pla...
Gold Texture with Brazil r/s
I am working on another project for BigBoy Productions and I needed a realistic gold texture with proper reflections but which doesn�t take eons to render. Years ago I once was very close to photorealistic gold but unfortunately forgot a big deal about it. After playing around for days I have fin...
Unwrapping with Texporter
In this small tutorial, I will try to demonstrate the easy use and flexibility of TEXPORTER, (free plugin) with two simple planar maps, an alternative for who doesn't want to spend a long time "sewing" unwraps. You will know one of the simplest and most effective ways of mapping an ...
Satin Material
Satin MaterialBy Neil Blevins July 15th 2004 This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it. While the example is brazil rendered, you can use pretty much any renderer / 3d app to get a similar effect. Someone came on the Splutt...
Linear Workflow in 3DSMax and VRay
Users of other apps/renderers, I am starting to put pertinent info at the bottom of the pageHave you ever wondered why your GI renderings start out so dark? Well, in fact they are not so dark. The problem lies with the display device (the CRT or LCD) and that the software is not making adjustment...
Leather Material
Leather MaterialBy Neil Blevins June 15th 2005Here's a tutorial on how to create a leather material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps, and I've included at the bottom a max and maya example file. The basic ingredients a...
Scripted controllers and object references in 3dsm
This tutorial shows how to use Custom Attributes in Script Controllers to reference objects without using object names.
Complex Organic Materials Using Falloff
Here's a tutorial discussing two materials, both using falloff, and how I made them. The first material is based on my Lifeline image.(image) First, download the file (r4) complex_mats_falloff_a.zip. This material is several layers, first, I used a cellular displacement map to make the big bu...