Scorpion_laz
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Scorpion_laz reported a bug on colorKey for Maya
colorKey.py line 36: No module named PyQt4
Trying to import the script (Maya 2018). Looks like there is a typo in the code. colorKey.py line 36: No module named PyQt4 (more)
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Scorpion_laz commented on AJ UV Transfer by Ali Jafri
Thanks, Ali! Your script is much better than the built-in function. One may even delete the non-deformer history and everything works fine. Great job! (more) -

Scorpion_laz posted in Pose Space Deformation and RRM in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Thanks, Dustin! I’ll try that as soon as I’ll get the next opportunity. (more) -

Scorpion_laz posted in Pose Space Deformation and RRM in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Hello Dustin! Hello dear friends and followers! I’d appreciate if you could give some tips about pose space deformation. Preferably in regar... (more) -

Scorpion_laz reported a bug on "Rapid Rig: Modular" - Procedural Auto Rig for Maya
There is a problem with the global scale. https://drive.google.com/open?id=1_HOyhFYB4bNfgthd4snorlOLjPRBA3tl If one tries to make the ... (more)
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Scorpion_laz commented on Skinning Joints Selection by Scorpion_laz
I had problems with right wrist and right “bendy“ bone between the wrist. Actually, I tried both options: bind selected joints and bind ... (more) -

Scorpion_laz commented on Reset Transforms by Dustin Nelson
Thanks, FeastX! Yeah, my bad. I guess we can close the topic. (more) -

Scorpion_laz reported a bug on "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Right now, the Reset Controls option doesn’t affect all the channels from the character set. For example, finger controls (like curl and spread).&n... (more)
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Scorpion_laz reported a bug on "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Hi Dustin! It appears that the automatic selection of skinning joints doesn’t work correctly with arms. I had a feeling that some joints ... (more)
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Scorpion_laz added Maya Multi-parent constraint as a favorite
object can have multiple parents now (more)
Comment on bug