DisplaceD is a deformer driven by a 2D/3D Texture! (more)
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Offer latest mental ray features using string options without have to wait for Maya integrations. (more)
An interface to a blend shape fix for vertex normals lost on GoZ meshes (more)
Script for rendering passes using miaX material (more)
polygonal shatter based on 3D voronoi algorithm (more)
help you build a dynamic cable setup (more)
Davveys Nut and Bolt Generator (more)
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