Donovan Ra Favorites
-
Skeletor_03.jpg
I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel. I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray. -
Rendering Wireframe Using ToonShader
Software: -
Gamma Correct Color Swatches 1.0.0 for Maya (maya script)
Automatically add gamma nodes to color swatchesSoftware:Gamma Correct Color Swatches for Maya
Automatically add gamma nodes to color swatches
Works in:edit
1-3 of 3