bko123
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bko123 posted in Download Older Versions in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Does anyone know if it's possible to download older versions? Waiting for some fixes from Dustin and need version 2.1.6... (more) -

bko123 posted in Upper Arm Twist Bone Flipping in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Hi Dustin, We are currently in production using your rig, and we've noticed that the upper arm twist joint has some issues with flipp... (more) -

bko123 reported a bug on "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Unable to Complete "Generate Rig"
On Maya 2012 x64Steps to Reproduce:1. Use Preset "Bi-Ped (human)"2. Create3. Name character in "Character Name"4. Create Modular Rig// Error: Conne... (more)
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bko123 added a feature request to "Rapid Rig: Advanced" - Auto Rig for Maya
Save/Load Control Curves Size/Shape Adjustments
After generating a rig, I usually have to go and adjust the controller curves size/shape by tweaking the control vertices to make it work with the ... (more)
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bko123 posted in Allow more flexibility with positioning of Jaw Bone in "Rapid Rig: Advanced" - Auto Rig for Maya
I've figured out how to turn off the limit translate information... just wondering if it has any negative side effects. (more) -

bko123 posted in Allow more flexibility with positioning of Jaw Bone in "Rapid Rig: Advanced" - Auto Rig for Maya
Hi Dustin,Would it be possible to allow placement of the jaw bone lower than the head joint on the Y-axis? We're working on some stylized cha... (more) -

bko123 posted in Rapid Rig and unity in "Rapid Rig: Advanced" - Auto Rig for Maya
Works perfectly (Unity and Mecanim)... I've been using it in production for the last year:) Just make sure to export SH skeleton. (more) -

bko123 posted in Neck Position in RRv2 in "Rapid Rig: Advanced" - Auto Rig for Maya
Working perfectly :) Thanks for the amazing support, Dustin! Best, Bill (more) -

bko123 posted in Neck Position in RRv2 in "Rapid Rig: Advanced" - Auto Rig for Maya
Hi Dustin, Just did a test where I generated a proxy (with one neck bone), moved the neck proxy object to where I wanted the neck bone, generated a... (more)
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