Angroc
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Angroc commented on Straighten UV Shells by Martin Baadsgaard
Great little script. Thanks for sharing! Still wish I could make the edgeloops of a shell be parallell. (more) -

Angroc added Modular Rigging Tools for Maya (Fully open source) as a favorite
A new approach to a non-destructive, modular rigging workflow that allows you to set-up any type of character. (more)
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Angroc added JB Key Coloring as a favorite
A simple tool to quickly and easily change key color (more)
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Angroc added Pivot Control (JC_pivotControl) as a favorite
Small UI that allows you to move the pivot to your mesh's min xyz, max xyz, center, another selected objects pivot, a selected vertex on your objec... (more)
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Angroc added ZV Dynamics as a favorite
Adds inertial behavior to any object in your scene (more)
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Angroc added ZV Radial Blend Shape as a favorite
Deformer node designed to make facial rigger's life easier! (more)
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Angroc added prAttractNode as a favorite
Deformer that attracts mesh vertices to curve/nurbs/polymesh (more)
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Angroc added a feature request to PM_heatWeight for Maya
Set the amount of influence bones
Hi, I work with the game engine Unity, and sadly this engine has a limit as to how many bones may influence the mesh. I was just wondering if it's ... (more)
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