amedeux
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amedeux reported a bug on Cartoon eyelid auto rigger for Maya
the rig deforms when parentToHead group rotates
the rig deforms when parentToHead group rotates. The best way to check is to parent a camera to parent to head and see how the rig distorts as the ... (more)
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amedeux reported a bug on ld_mirrorMe - mirror controllers, blendshapes and clusters for Maya
# Error: ImportError: file <maya console> line 1: Bad magic number in ld_mirrorMe.pyc # on Win7 64bit Maya 2014. Would it be possible for you to up... (more)
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amedeux reported a bug on AdvancedSkeleton for Maya
IK Hand Controls not oriented as Wrist joints
IK Hand Controls are not oriented as Wrist joints.Is that an isolated case or is it a known thing? (more)
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amedeux posted in Eyelid Controls in AdvancedSkeleton for Maya
Hi there,thanks for this practical tool.I've noticed a strange behaviour when building the face rig. The eyelid controls are created above the head... (more) No more activities to see here.
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