Scripts / Plugins > Interface / Display
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mz_ctrlCreator 1.0.0 for Maya (maya script)
This scirpt uses to create controllers.(more than 40 options)Software:mz_ctrlCreator for Maya
This scirpt uses to create controllers.(more than 40 options)
Works in:edit -
Clear Scene Names 0.0.1 for Maya (maya script)
Limpia la scena, prefixNames, pasted__Names, etcSoftware: -
cly_toggleCullingShelfButtonSetUp.mel 1.2.0 for Maya (maya script)
An Animated Backface Culling Toggle ShelfButton whose Image Toggles as well reflecting applied Culling StateSoftware:cly_toggleCullingShelfButtonSetUp.mel for Maya
An Animated Backface Culling Toggle ShelfButton whose Image Toggles as well reflecting applied Culling State
Works in:edit -
XrayModeDisplay 1.1.0 for Maya (maya script)
By default in Maya if you turn on Xray mode u will see all object in Xray. But with the help XRAY Script you can view any particular object in Xray mode in Maya.Software:XrayModeDisplay for Maya
By default in Maya if you turn on Xray mode u will see all object in Xray. But with the help XRAY Script you can view any particular object in Xray mode in Maya.
Works in:edit -
OJ's wireColorChanger 1.1.0 for Maya (maya script)
Changes the wireframe color for the selected objectsSoftware: -
connectWindow - replacement for Maya 2012 0.0.1 for Maya (maya script)
update to the connection Editor to have select buttons added to itSoftware:connectWindow - replacement for Maya 2012 for Maya
update to the connection Editor to have select buttons added to it
Works in:edit -
dagMenuProc - for Maya 2012 0.0.1 for Maya (maya script)
puts the "paint weights" menu back in when painting cluster weights.Software:dagMenuProc - for Maya 2012 for Maya
puts the "paint weights" menu back in when painting cluster weights.
Works in:edit -
CTG ForEach Node 1.0.0 for Nuke (nuke script)
Similar to the forEach node in Houdini, our Python script for Nuke makes it possible to apply a set of nodes to an unlimited number of inputs, e.g. Read nodes.Software:CTG ForEach Node for Nuke
Similar to the forEach node in Houdini, our Python script for Nuke makes it possible to apply a set of nodes to an unlimited number of inputs, e.g. Read nodes.
Works in:edit -
ShaderMonger - Shader Manager and library (limited version) 1.1.2 for Maya (maya script)
Manage and organize your shaders in your own library ,supports custom templates ,mentalray, vray etc/Software:ShaderMonger - Shader Manager and library (limited version) for Maya
Manage and organize your shaders in your own library ,supports custom templates ,mentalray, vray etc/
Works in:edit -
Custom Script Editor 1.0.0 for Maya (maya script)
Custom styled Script editor with realtime helpSoftware: -
gn_customCompEdSkinningTabs 0.1.1 for Maya (maya script)
Add your custom SkinningTabs to Component EditorSoftware:gn_customCompEdSkinningTabs for Maya
Add your custom SkinningTabs to Component Editor
Works in:edit -
MAYA EXPRESSION "BUG" FIX 1.0.0 for Maya (maya script)
Maya 2011,2012 Expression "Bug" FixSoftware: -
ScriptsManager 2.0.3 for Maya (maya script)
ScriptsManager is a handy script, which can...Software: -
QuickView 1.0.0 for Nuke (nuke script)
QuickView is a python script for Nuke that allow you to create visual marker in the nodes view. You can then position thoose marker wherever you want and recall them by shortcut.Software:QuickView for Nuke
QuickView is a python script for Nuke that allow you to create visual marker in the nodes view. You can then position thoose marker wherever you want and recall them by shortcut.
Works in:edit -
craFcheck 1.6.1 for Maya (maya script)
fcheck GUI for Maya with auto-fcheck feature. It also allows to pass some command line parameters to fcheckSoftware:craFcheck for Maya
fcheck GUI for Maya with auto-fcheck feature. It also allows to pass some command line parameters to fcheck
Works in:edit