objects and materials are alright, but the lighting doesn't make sense....try using a physical light system and final gather with a little GI to simulate accurate lighting....based on the sky, the room should be very dark with the shadows coming towards the camera...maybe composite some depthmap shadows to spread it out since the sun is setting or rising rather than high noon making shadows crisp........good luck to you
This was a scene I was going to add to my demo reel from school, but didn't end up fitting it in.
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