Objects consist of individual 'boards', combined together. The 'boards' are also beveled to simulate feathered edged wood. All polygon faces are single sided, back-face cull on [for faster render] and closed [there are no objects with holes]. The geometry consists entirely of triangles and quads, there are no pentagons or other n-gons. Benches are placed around the table and all of the objects are properly named in model space [table, bench1,bench2 , etc]. Face normals are properly oriented and included in all file formats [in *.obj too].
Table.............................534 faces, 456 vertices
Bench...........................318 faces, 276 vertices
In all table 4 benches....1806 faces, 1560 vertices
The model dimensions are 1/10 of the real world units size [1cm=10cm].
Texture is in BMP format [wood.bmp], seamless [tileable], 1024x1024 pixels in size. The texture is uploaded in separate zip archive, it should be extracted in the same folder as a model, it will be loaded automatically with the model that way, or it can be placed on any preferred path. The texture is applied in diffuse/color slot of a material in all formats, model is UV unwrapped. Because the texture is seamless, it is possible to increase/decrease number of tiling and that way change the density of the wood 'fibers'.
Material is simple [scanline], with soft highlights, included in all formats [obj export contains two files, table_bench.obj and table_bench.mat in zip archive]. The texture is connected in the color slot of a material. No Vray or another advanced rendering engine needed, but is recommended for the rendering results like on the thumbnails.