Normals are properly oriented so model is ready for interface shader application as well. Normal angles are included in all formats; in *.obj also.
Thumbnails rendered with mental ray 3.7, no post production effects used on primary thumbnails. Glass material is mental ray's mia_material_x with glass preset, no textures used. Geometry is double sided, backface cull is off, it is ready for complex glass materials.
The models dimensions are in real world units [1:1 scale], the glass is 19.5 centimeters tall, glass is 1 millimeter thick.
Polygon information:
faces.......896 [all quads]
vertices....898
at level 1 subdivision:
faces.......3584
vertices....3586
Materials and lights are not included. Double sided glass material recommended.
Free File Conversions: Need this 3d model in another format? please Contact Support to verify we can provide the format you need.
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