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Texturing a human head
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displacement mapping
 Download Scene file  1 . pre-production 1) idea sketch&detailed workflow planning 2. production   2-1 base material&connecting displacement node Get > primitive > gridgeometry > u , v 50 or more material > phong > illumination > diffuse material > phon...
Texture Blending using Weight Maps
proceed to .pdf tutorial
Arm Rigging for Animators
proceed to .pdf tutorial
Faking micro-bevel with mentalRay
IntroductionIt is very rare to find perfect hard edges in the real world even on the hardest surfaces around. Actually it is something not desirable (imagine a building with a corner as sharp as a blade� yikes!).However, most 3D images are made of discrete polygons that have no sense of humor. Th...
Global illumination and Final gathering.
1 - Mental Ray's Final gathering method versus the Arnold renderer.   YES indeed, Mental Ray�s Final Gathering method used alone can achieve exactly the same result as the Arnold Renderer.     Above : On the left, an Arnold rendering of the Audi TT. On the right, an XSI rendering o...
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