Switch shelf height simply (more)
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Modeling brush for Maya (more)
Correction deformer (more)
Tool for creating a parent control, so you can animate on top of contraint/rivet transformations. (more)
Create a ribbon on any surface. Joint and controller count can be specified (more)
Copy and bind Group skin weight (more)
Copy animation form one object to a bunch of others (more)
Autorigger for movable FK controls (more)
A simple collision deformer for polygonal objects (more)
New to Highend3D?
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