tonybiggar
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tonybiggar added Deo's WireFrame Shader as a favorite
You can render in wireframe, just select the mesh(es) and apply it. (more)
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tonybiggar added jhSetMultiAttr as a favorite
record changes to one node and apply to many nodes (more)
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tonybiggar added TrueGlass as a favorite
A realistic glass shader with mapped... (more)
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tonybiggar added FileTextureManager as a favorite
Fixed problem of using it in Maya 2010. (more)
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tonybiggar added Pelting Tools as a favorite
pelting tools for uv mapping (more)
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tonybiggar added AdvancedSkeleton as a favorite
AdvancedSkeleton is a collection of Maya tools for doing character setup (more)
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tonybiggar added detachSeparate.mel as a favorite
This script will effectively detach and... (more)
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tonybiggar added kk_controllers as a favorite
making controllers in riging process (more)
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tonybiggar added l_glass as a favorite
A physically based material- and photon-shader... (more)
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