H3D Tutorials

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  • sdb1987

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  • 3ds Max (1)
    .3ds, .asc, .mli, .max, .ase, .dl*, .mat, .fbx, .obj
  • Maya (78)
    .3ds, .fbx, .fbx, .ma, .mb, .mel, .mll, .so, .obj, .py, .pyc
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    .vbs
Showing 76-80 of 80
dreamLipSync - Talk To Me
what is the dreamLipSync?dreamLipSync is a trade mark of dreamslab.com, but it is also a lipsync software, as you maybe already understood. So don�t loose time in unusefull words and get in the software.Create or load your own mouth, or download my demo db (bocca.zip), and prepare yourself to sta...
Skiing Cycle
"Hi, welcome into the walk cycle tutorial", load the database (dreamWalk.zip<\/a>) in your MAYA workspace, and open the expression editor and the script editor.Open the MEL (dreamWalkWindow.zip<\/a>) file with your favourite text editor, select all the text inside, copy and ...
Walk Cycle
"Hi, welcome into the walk cycle tutorial", load the database (dreamWalk.zip) in your MAYA workspace, and open the expression editor and the script editor.Open the MEL (dreamWalkWindow.zip) file with your favourite text editor, select all the text inside, copy and paste it into your scr...
Walk with an expression - DreamLab Database (Math Lesson)
This database derives from a personal experiment using expressions. I was looking for a cycling mathematical equation that could allow me to develop almost any cycling actions in human characters and four legs animals. This tutorial is divided into two parts: the first one is a little math lesson...
Global illumination and Final gathering.
1 - Mental Ray's Final gathering method versus the Arnold renderer.   YES indeed, Mental Ray�s Final Gathering method used alone can achieve exactly the same result as the Arnold Renderer.     Above : On the left, an Arnold rendering of the Audi TT. On the right, an XSI renderi...
Showing 76-80 of 80
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