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Skiing Cycle
"Hi, welcome into the walk cycle tutorial", load the database (dreamWalk.zip<\/a>) in your MAYA workspace, and open the expression editor and the script editor.Open the MEL (dreamWalkWindow.zip<\/a>) file with your favourite text editor, select all the text inside, copy and paste it i...
Walk Cycle
"Hi, welcome into the walk cycle tutorial", load the database (dreamWalk.zip) in your MAYA workspace, and open the expression editor and the script editor.Open the MEL (dreamWalkWindow.zip) file with your favourite text editor, select all the text inside, copy and paste it into your script editor...
Walk with an expression - DreamLab Database (Math Lesson)
This database derives from a personal experiment using expressions. I was looking for a cycling mathematical equation that could allow me to develop almost any cycling actions in human characters and four legs animals. This tutorial is divided into two parts: the first one is a little math lesson...
How to build a beast horn using Maya and detail it in Zbrush
The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.Then we are going to export our model to Zbrush for details.Once the Zbrush phase is done, we are going to e...
true muscle & bone skin deformation
The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin. The basic concept is:Skeleton Joints driving Bones driving Muscle movement/shape driving Skin deformation. Skeleton Joints>>Geometry Bones>>Geometry Muscle>&...
How to bake shadows in Maya
Good for gamers..!! Well, here is a little tutorial on how to bake shadows at the same time you convert your shaders into solid texture files.This can be pretty useful for gamers (low poly modeling and thirsty of quick texture mapping including... shadows)I made a little scene to explain the work...
Faking radiosity in Maya
An approach of simulating color transport in Maya in few steps without any extra light source... Well, to begin I'd say that this tutorial is a global method to fake 'easily' and quickly radiosity in Maya. I know there's many different ways to achieve the same effect.You may want to see this as a...
Modeling and Animating a Mechanical Hand
This will cover modeling the hand, starting with a polyCylander. Create a 12 sided cylander and rotate 90 dgrees on Z axis. Select three faces and extrude them. Flatten and move them as shown in the .gif below until you have a cool design. Scale the front smaller so that it will look like it fits...
How to create a moving Tentacle using Procedural animation
Stage 1: Creating the Tentacle animationGo into the side view and create a curve Rebuild the curve with more CV�s, about 30 will do.Next create a nurbs circle to the thickness you want your Tentacle to be.Select the circle then the curve and extrude a surface using the following settings:TubeAt P...
Understanding Pivot Points
This tutorial explains the basics of object pivot points in Maya.
Working With Macromolecular Data in Maya: DNA
By Eric KellerScientific animation is a great source of work, and also a great opportunity to flex your creative muscle. It's often a challenge to create something that is simultaneously instructive, visually engaging, and scientifically accurate. However, accuracy in scientific animations is a t...
make Z_Channel form veiwport by hardware render
that's all ,and then set your graphic card for Anit_aliasing 8x.restart maya ,GL
Angle-based Hue Falloff for Maya Lights
Most CG lights only lose luminosity as they fall off. This can look dull.If you can calculate what amounts to the light's facing ratio with respect to objects, you can use it to drive ramp-based color on the light itself.Here's a brief overview: 1) Get the world position of the point being shaded...
Showing 276-288 of 288
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