Ever had to model circles or complex shapes into your polygon geometry?
If you're like me, this is such a tedious process to try to get everything even whilst matching your desired shape.
With the Polygon Edges to Curve tool, this helps to give you beautifully modelled objects by using curve shapes to redistribute the position of your polygon edges evenly to match your desired shape with extra levels of control over older technologies like lofting.
If you model, then you need this tool!!!!
ALSO INCLUDED IN THE DARK ARTS TOOL SET V2.50
(NOTE: Special conditions apply)
New quick curve modelling - use automatically generated bezier curves based on selected edges to reshape your geometry -
This should be your new everyday modelling tool. Fantastic for organic and hardsurface modelling!
# Dark Arts - Poly Edges to Curve
Place the svPolyEdge2Curve.py file in your Maya scripts directory eg..
C:\Users\'YOUR USER NAME'\Documents\maya\2015-x64\scripts
Then start maya...
TO USE POLY EDGES TO CURVE SCRIPT:
add the below line to your shelf or run in a python tab/command line
import svPolyEdge2Curve as svc