Adverti horiz upsell

asNode -- A Node based auto rigging in Maya Python Scripting for Maya 2.0.0 (maya script)

asNode -- A node based python programming for Maya

License
$20.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2015, 2014, 2012

Operating Systems

  • Windows

History

Created:09/05/2014
Last Modified:09/18/2015
File Size: 75.8 KB
Updates:
----------
2014.09.08 -- Updated asNode.rar with help file on all methods by adding 'asNode.pypredef'. Open it with wordpad
2014.09.21 -- Test files are added in asNode.rar for asN.addChild, asN.mConstrain etc
2015.02.05 -- Auto completion methods will update and change according the selection type of object
2015.02.06 -- Fixed the method : asN.jntOrient and added new methods : asN.get_2PosExtn, asN.get_2PosVect.
                   And added new example maya files
2015.02.07 -- Updated the method 'asN.jntOrient' and added new methods : 'asN.get_2PosExtn' and 'asN.get_2PosVect'                                                  added quick practial example maya files
2015.02.21 -- Added versions : Maya 2012, Maya 2015

 

Future Updates:
----------------
1. More rigging and pipeline related methods will be added to asNode

Purpose:
----------
This node is the key module in maya rigging process. One node for the most of the rigging process.
asNode is still going to include many general methods required for rigging / animation process.
It played key role in hyper skinning system as shown in below video:
asNode was developed with the inspiration from PyNode in PyMel, But with extended support to Rigging process.
And this doesn't depend on PyNode in PyMel. Its purely depends only on Maya api and maya.cmds.
 
Usage:
--------
Apply asNode on any maya node and then start using following methods:

[ '_selected', 'addAttr', 'addAttrDivider', 'addChild', 'addPrefix', 'addSuffix', 'applyCtrlColor', 'asObj', 'attr', 'capitalize', 'center', 
'centerPivot', 'child', 'connectAttr', 'connectionInfo', 'connections', 'constrainTo', 'contains', 'count', 'decode', 'delete', 'deleteAttr',
 'deleteHistory', 'deleteKey', 'deleteNode', 'deselect', 'disconnectAttr', 'distanceTo', 'dupeNVersionUp', 'duplicate', 'encode',
 'endswith', 'expandtabs', 'extendToParent', 'extendToShape', 'extractNum', 'find', 'format', 'freeze', 'fullName', 'getAttr', 
'getChildren', 'getDirPos', 'getDirVect', 'getFaceList', 'getInputs', 'getNearestVtx_OnMesh', 'getOutputs', 'getPos', 'getPosJnt',
 'getPosLoc', 'getPos_Old', 'getPos_Vtx', 'getRot', 'getShape', 'getSibIndex', 'getVtxList', 'grpIt', 'grpIt_Old', 'hasAttr', 
'hasAttrLocked', 'hasChild', 'hasParent', 'hasShape', 'hasUniqueName', 'hide', 'index', 'intersects', 'isChildOf', 'isCurv', 
'isJnt', 'isLastJnt', 'isLoc', 'isMesh', 'isNodeType', 'isParentOf', 'isShape', 'isSkinMesh', 'isTrans', 'isalnum', 'isalpha', 'isdecimal', 
'isdigit', 'islower', 'isnumeric', 'isspace', 'istitle', 'isupper', 'jntAxis', 'jntDist', 'jntOrient', 'jntOrientTo', 'jntRadius', 'join',
 'listConstraints', 'listHistory', 'listLockedAttrs', 'listRelatives', 'ljust', 'lockAttrs', 'longName', 'longestObj', 'lower', 'lstrip', 
'mConstrain', 'mDistance_BB', 'mDistance_Vtx', 'moveAnimTo', 'moveAnimToGrp', 'moveValuesFromGrps', 'moveValuesToGrp', 
'name', 'nearestObj', 'nearestPointOn', 'nextSeriesNode', 'nextUniqueName', 'nextVar', 'nodeType', 'numChildren', 'obj', 
 'openAttrs', 'parent', 'parentTo', 'partition', 
'pickWalkDown', 'pickWalkLeft', 'pickWalkRight', 'pickWalkUp', 'prefixHI', 'rename', 'reorderDeformers', 'replace', 'reverseConnect',
 'rfind', 'rindex', 'rjust', 'root', 'rotateBy', 'rpartition', 'rsplit', 'rstrip', 'scaleBy', 'searchReplaceAll', 'select', 'selectHI', 
'selectSeries', 'selectSiblings', 'setAttr', 'setName', 'setPos', 'setRot', 'setSibIndex', 'shape', 'shapeCtrl', 'shortName', 'show', 
'snapPivTo', 'snapPosTo', 'snapRotTo', 'snapShpTo', 'split', 'splitlines', 'startswith', 'strip', 'stripNum', 'swapcase', 'template',
 'title', 'transferAnimTo', 'transferAnimToGrp', 'translate', 'translateBy', 'unfreezeRotation', 'unfreezeTrans', 'unparent', 'untemplate']

Location:
----------
Copy 'asNode.pyc' to the following location:C:\Documents and Settings\User\My Documents\maya\2014\scripts

Usage of Script:
------------------
create two spheres named 'pSphere1' and 'pSphere2'
And then, Run these commands from python window

from asNode import *
p2 =asNode('pSphere2')
p2.select()
p2.snapPosTo([5,0,0])
asN =asNode('pSphere1')

#_ That's it, then start using:
asN.snapPivTo(p2)   #_ Now pSphere1's pivot is at 'pSphere2'

or 

Create any maya poly object or locator then try this command
from asNode import *
node =asN._selected()[0]   #_ asN is short form for selecting selected objects..
node.rename('Ball')            #_ Rename to 'Ball'
node.addSuffix('_Sph')       #_ Now it adds '_Sph' suffix to the ball, But still node is updated with all these changes

nJoy,:-)) 



More Items from author Subbu Addanki:


People who favorited this item:

  • xtvjxk
    xtvjxk
  • gotham
    gotham
  • 鹏
  • g2mXagent
    g2mXagent
  • abassino
    abassino
  • kindreland
    kindreland
  • Webber Huang
    Webber Huang
  • Ann40
    Ann40
  • princepck
    princepck
  • VertexPusher
    VertexPusher
  • suzukiMY
    suzukiMY
  • Leo Animator
    Leo Animator
  • Oliver Kirchhoff
    Oliver Kirchhoff
  • Riggest
    Riggest
  • OmniZ3D
    OmniZ3D
  • chen kun
    chen kun
  • Frank yuan
    Frank yuan
  • alfsici
    alfsici
  • rm ss
    rm ss
  • tony yang
    tony yang