Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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interior Minidter In Editor's Pick
Arch Presentation of Contes for Minister of the Interior Morocco
Vray LightMap rendering render time 4h rez 3200x25775 Views
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executioner, The Editor's Pick
It was rendered with Mental Ray for Maya.
HDRI was used to illuminate the scenes and the DOF effects were made with Mental ray's Lens Shader.
34420 Views
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zovil Adixxion 1 Editor's Pick
Scent bottles seemed to be a proper object to study 3D CG especially Shading & Lighting skills.
I've tried to design several of them and made them via 3D CG with the product name of 'Adixxion'.29137 Views
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Insect Green Beetle Editor's Pick
modeling and rendering in max5.1.
All Beetle textures are hand painted in Photoshop.38168 Views
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The Guardian Editor's Pick
Polymodeling in max6. All textures are created in Photoshop.
Rendered with Mental Ray.20545 Views
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Blender Editor's Pick
This is a blender I resently made for my company website. I used 3D studio max,Realflow and Vray. The final composition you can find here:
28354 Views
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Morning Light Editor's Pick
Modeled in polys, textured in photoshop, rendered with Mental Ray, 31 spotlights 1 pointlight, antmospherics using lightfog and zdepth as alpha for compositing in Shake.21273 Views
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Robot in a Machine h Editor's Pick
This robot mostly was inspired by adrid wiro. i modeled this robot using some shots of his model to practice Nurbs modeling based on his templates. as we were no copymasters this version is a bit different and has my own signature.
later i set this robot in some hdrenviroments i created using HDRShop and some Photographs of different exposure times of a crome sphere reflecting the enviroment. and that's one result.23495 Views
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Sunset on Babylon Editor's Pick
3D background for "Prince of persia Warrior Within" Cinematics, I was Art director for the HR cinematics and did most of the BG, this one was for the opening shot.39024 Views
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cg Mike Editor's Pick
24.11.2004 Mike was born! 3 days...?! hm... I thought it needs at least 9 months. I am sure he will be nice boy!19134 Views
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waiting of inflow Editor's Pick
Full animatable character. More as 100 animated influence objects for body deformations. Facial expressions. Hair done with maya hair and paint effects converted into polys.
Rendered with mental ray. created for fun and education purposes
I hope you like it39792 Views
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Still form the short Editor's Pick
This is a still from a 3 minute animated film. I used mental ray's final gather with image-based lighting to give the mouse a "clay" look. I rendered the mouse in two passes, first pass was with just my image map on a sphere for overall lighting; second pass I used a half sphere that was simply white and positioned it to simulate diffuse sun light.51396 Views
